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Searched refs:m_ProjectionMatrix (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmPrimitive.cpp76 m_ProjectionMatrix.Identity(); in SmOgl()
127 nw::math::MTX44OrthoPivot( &m_ProjectionMatrix, 0.f, in SmOgl()
193 glUniform4fv( location, 4, m_ProjectionMatrix ); in SetBegin2D()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_Camera.h194 math::MTX44& ProjectionMatrix() { return m_ProjectionMatrix; } in ProjectionMatrix()
197 const math::MTX44& ProjectionMatrix() const { return m_ProjectionMatrix; } in ProjectionMatrix()
812 math::MTX44 m_ProjectionMatrix; variable
/NW4C-2.0.3/demos/Nw4cDemo/include/
DSmPrimitive.h75 nw::math::MTX44 m_ProjectionMatrix; variable
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_Camera.cpp53 m_ProjectionMatrix(math::MTX44::Identity()), in Camera()
612 this->m_ProjectionUpdater->Update(&this->m_ProjectionMatrix, &this->m_TextureProjectionMatrix); in UpdateCameraMatrix()
614 …NW_FAILSAFE_IF(math::MTX44Inverse(&this->m_InverseProjectionMatrix, &this->m_ProjectionMatrix) == … in UpdateCameraMatrix()