Searched refs:m_ProjectionMatrix (Results 1 – 4 of 4) sorted by relevance
76 m_ProjectionMatrix.Identity(); in SmOgl()127 nw::math::MTX44OrthoPivot( &m_ProjectionMatrix, 0.f, in SmOgl()193 glUniform4fv( location, 4, m_ProjectionMatrix ); in SetBegin2D()
194 math::MTX44& ProjectionMatrix() { return m_ProjectionMatrix; } in ProjectionMatrix()197 const math::MTX44& ProjectionMatrix() const { return m_ProjectionMatrix; } in ProjectionMatrix()812 math::MTX44 m_ProjectionMatrix; variable
75 nw::math::MTX44 m_ProjectionMatrix; variable
53 m_ProjectionMatrix(math::MTX44::Identity()), in Camera()612 this->m_ProjectionUpdater->Update(&this->m_ProjectionMatrix, &this->m_TextureProjectionMatrix); in UpdateCameraMatrix()614 …NW_FAILSAFE_IF(math::MTX44Inverse(&this->m_InverseProjectionMatrix, &this->m_ProjectionMatrix) == … in UpdateCameraMatrix()