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Searched refs:m_ProgramId (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/font/
Dfont_TextWriterResource.cpp72 m_ProgramId = glCreateProgram(); in InitResource()
73 NN_ASSERT(m_ProgramId != 0); in InitResource()
79 glAttachShader(m_ProgramId, shaderHandle); in InitResource()
82 glAttachShader(m_ProgramId, GL_DMP_FRAGMENT_SHADER_DMP); in InitResource()
84 glBindAttribLocation(m_ProgramId, internal::VERTEX_ATTR_POS, "aPosition"); in InitResource()
85 glBindAttribLocation(m_ProgramId, internal::VERTEX_ATTR_POS_Z, "aPositionZ"); in InitResource()
86 glBindAttribLocation(m_ProgramId, internal::VERTEX_ATTR_COLOR, "aColor"); in InitResource()
87 glBindAttribLocation(m_ProgramId, internal::VERTEX_ATTR_TEXCOORD, "aTexCoord"); in InitResource()
89 glLinkProgram(m_ProgramId); in InitResource()
96 GetUniformLocation(m_ProgramId, "uProjection"); in InitResource()
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/NW4C-2.0.3/include/nw/font/
Dfont_TextWriterResource.h102 glUseProgram(m_ProgramId); in ActiveGlProgram()
109 u32 GetGlProgram() const { return m_ProgramId; } in GetGlProgram()
166 u32 m_ProgramId; //!< プログラムID variable