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Searched refs:m_PriorityList (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/include/nw/snd/
Dsnd_SoundInstanceManager.h101 NW_ASSERT( m_PriorityList.IsEmpty() ); in Destroy()
107 m_PriorityList.Clear(); in Destroy()
220 if ( m_PriorityList.GetSize() < 2 ) return; in SortPriorityList()
228 while ( !m_PriorityList.IsEmpty() ) in SortPriorityList()
230 Sound& front = m_PriorityList.GetFront(); in SortPriorityList()
231 m_PriorityList.PopFront(); in SortPriorityList()
240 m_PriorityList.PushBack( &front ); in SortPriorityList()
256 if ( m_PriorityList.IsEmpty() ) return NULL; in GetLowestPrioritySound()
257 return &m_PriorityList.GetFront(); in GetLowestPrioritySound()
271 return m_PriorityList.GetSize(); in GetActiveCount()
[all …]
Dsnd_SoundPlayer.h437 internal::BasicSound* GetLowestPrioritySound() { return &m_PriorityList.GetFront(); } in GetLowestPrioritySound()
446 PriorityList m_PriorityList; variable
500 for ( PriorityList::Iterator itr = m_PriorityList.GetBeginIter(); in ForEachSoundPriorityOrder()
501 itr != m_PriorityList.GetEndIter(); in ForEachSoundPriorityOrder()
513 for ( PriorityList::ReverseIterator itr = m_PriorityList.GetBeginReverseIter(); in ForEachSoundPriorityOrder()
514 itr != m_PriorityList.GetEndReverseIter(); in ForEachSoundPriorityOrder()
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_SoundPlayer.cpp235 PriorityList::Iterator itr = m_PriorityList.GetBeginIter(); in InsertPriorityList()
236 while ( itr != m_PriorityList.GetEndIter() ) in InsertPriorityList()
241 m_PriorityList.Insert( itr, pSound ); in InsertPriorityList()
255 m_PriorityList.Erase( pSound ); in RemovePriorityList()
284 if ( m_PriorityList.GetSize() < 2 ) return; in detail_SortPriorityList()
292 while ( !m_PriorityList.IsEmpty() ) in detail_SortPriorityList()
294 internal::BasicSound& front = m_PriorityList.GetFront(); in detail_SortPriorityList()
295 m_PriorityList.PopFront(); in detail_SortPriorityList()
304 m_PriorityList.PushBack( &front ); in detail_SortPriorityList()