Searched refs:m_Priority (Results 1 – 9 of 9) sorted by relevance
171 m_Priority = priority; in SetPriority()179 return m_Priority; in GetPriority()263 u8 m_Priority; variable
147 int GetChannelPriority() const { return m_Priority; } in GetChannelPriority()170 u8 m_Priority; variable
326 int GetPlayerPriority() const { return m_Priority; } // for AnimSound in GetPlayerPriority()338 static_cast<int>( m_Priority ) + static_cast<int>( m_AmbientParam.priority ), in CalcCurrentPlayerPriority()436 u8 m_Priority; variable
172 int GetPriority() const { return m_Priority; } in GetPriority()285 int m_Priority; variable
130 voice.m_Priority = static_cast<u8>( priority ); in AllocVoice()182 if ( itr->m_Priority <= voice->m_Priority ) in AppendVoiceList()
52 m_Priority = DEFAULT_PRIORITY; in Initialize()221 m_Priority = static_cast<u8>( priority ); in SetChannelPriority()
133 m_Priority = static_cast<u8>(priority); in SetPriority()140 *priority = m_Priority; in GetPriority()817 m_Priority = static_cast<u8>( priority ); in SetPlayerPriority()
831 m_Priority = priority; in SetPriority()835 if ( m_Priority == PRIORITY_RELEASE ) in SetPriority()1532 if ( m_Priority == PRIORITY_RELEASE ) return; in UpdateVoicesPriority()1542 pChannel->SetPriority( m_Priority ); in UpdateVoicesPriority()
36 m_Priority(description.priority), in UserRenderNode()