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Searched refs:m_Priority (Results 1 – 9 of 9) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_UserRenderNode.h171 m_Priority = priority; in SetPriority()
179 return m_Priority; in GetPriority()
263 u8 m_Priority; variable
/NW4C-2.0.3/include/nw/snd/
Dsnd_WaveSoundPlayer.h147 int GetChannelPriority() const { return m_Priority; } in GetChannelPriority()
170 u8 m_Priority; variable
Dsnd_BasicSound.h326 int GetPlayerPriority() const { return m_Priority; } // for AnimSound in GetPlayerPriority()
338 static_cast<int>( m_Priority ) + static_cast<int>( m_AmbientParam.priority ), in CalcCurrentPlayerPriority()
436 u8 m_Priority; variable
Dsnd_Voice.h172 int GetPriority() const { return m_Priority; } in GetPriority()
285 int m_Priority; variable
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_VoiceManager.cpp130 voice.m_Priority = static_cast<u8>( priority ); in AllocVoice()
182 if ( itr->m_Priority <= voice->m_Priority ) in AppendVoiceList()
Dsnd_WaveSoundPlayer.cpp52 m_Priority = DEFAULT_PRIORITY; in Initialize()
221 m_Priority = static_cast<u8>( priority ); in SetChannelPriority()
Dsnd_BasicSound.cpp133 m_Priority = static_cast<u8>(priority); in SetPriority()
140 *priority = m_Priority; in GetPriority()
817 m_Priority = static_cast<u8>( priority ); in SetPlayerPriority()
Dsnd_Voice.cpp831 m_Priority = priority; in SetPriority()
835 if ( m_Priority == PRIORITY_RELEASE ) in SetPriority()
1532 if ( m_Priority == PRIORITY_RELEASE ) return; in UpdateVoicesPriority()
1542 pChannel->SetPriority( m_Priority ); in UpdateVoicesPriority()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_UserRenderNode.cpp36 m_Priority(description.priority), in UserRenderNode()