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Searched refs:m_PrimitiveCommandCache (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleShape.cpp271 u32* command = reinterpret_cast<u32*>(shape->m_PrimitiveCommandCache); in CreatePrimitiveCommandCache()
509 node->m_PrimitiveCommandCache = reinterpret_cast<u32*>(nodememory); in Create()
680 m_PrimitiveCommandCache = NULL; in ParticleShape()
704 if (this->m_PrimitiveCommandCache != NULL) in ~ParticleShape()
706 this->m_PrimitiveCommandCache = NULL; in ~ParticleShape()
Dgfx_MeshRenderer.cpp505 particleShape->m_PrimitiveCommandCache, in RenderParticleShape()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_ParticleShape.h406 void* m_PrimitiveCommandCache; variable