Searched refs:m_PrimitiveCommandCache (Results 1 – 3 of 3) sorted by relevance
271 u32* command = reinterpret_cast<u32*>(shape->m_PrimitiveCommandCache); in CreatePrimitiveCommandCache()509 node->m_PrimitiveCommandCache = reinterpret_cast<u32*>(nodememory); in Create()680 m_PrimitiveCommandCache = NULL; in ParticleShape()704 if (this->m_PrimitiveCommandCache != NULL) in ~ParticleShape()706 this->m_PrimitiveCommandCache = NULL; in ~ParticleShape()
505 particleShape->m_PrimitiveCommandCache, in RenderParticleShape()
406 void* m_PrimitiveCommandCache; variable