Searched refs:m_PreUpdateSignal (Results 1 – 2 of 2) sorted by relevance
196 this->m_PreUpdateSignal = in CreateCallbacks()201 this->m_PreUpdateSignal = in CreateCallbacks()207 this->m_PreUpdateSignal = in CreateCallbacks()212 if (m_PreUpdateSignal == NULL) in CreateCallbacks()
412 UpdateSignal& PreUpdateSignal() { return *m_PreUpdateSignal; } in PreUpdateSignal()420 const UpdateSignal& PreUpdateSignal() const { return *m_PreUpdateSignal; } in PreUpdateSignal()574 m_PreUpdateSignal(NULL), in SceneNode()594 SafeDestroy(m_PreUpdateSignal); in ~SceneNode()657 UpdateSignal* m_PreUpdateSignal; variable