Searched refs:m_PreDelayTime (Results 1 – 3 of 3) sorted by relevance
192 u32 m_PreDelayTime; //!< 後置残響音のプリディレイ時間 (msec) です。 member213 m_PreDelayTime( 100 ), // msec in Param()
103 m_PreDelayTimeAtInitialize = m_Param.m_PreDelayTime; in Initialize()175 if ( param.m_PreDelayTime > m_PreDelayTimeAtInitialize ) in SetParam()250 * ConvertMsecToSamples( RoundUpToMsecPerFrame( m_Param.m_PreDelayTime ) ); in GetRequiredMemSize()274 * ConvertMsecToSamples( RoundUpToMsecPerFrame( m_Param.m_PreDelayTime ) ); in AllocBuffer()325 f32 pre_delay_time = RoundUpToMsecPerFrame( m_Param.m_PreDelayTime ); in InitializeParam()
325 m_NwFxReverbParam.m_PreDelayTime = 200; in InitializeEffect()370 m_NnFxReverbParam.m_PreDelayTime = 200; in InitializeEffect()