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Searched refs:m_PreDelayTime (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/include/nw/snd/
Dsnd_FxReverb.h192 u32 m_PreDelayTime; //!< 後置残響音のプリディレイ時間 (msec) です。 member
213 m_PreDelayTime( 100 ), // msec in Param()
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_FxReverb.cpp103 m_PreDelayTimeAtInitialize = m_Param.m_PreDelayTime; in Initialize()
175 if ( param.m_PreDelayTime > m_PreDelayTimeAtInitialize ) in SetParam()
250 * ConvertMsecToSamples( RoundUpToMsecPerFrame( m_Param.m_PreDelayTime ) ); in GetRequiredMemSize()
274 * ConvertMsecToSamples( RoundUpToMsecPerFrame( m_Param.m_PreDelayTime ) ); in AllocBuffer()
325 f32 pre_delay_time = RoundUpToMsecPerFrame( m_Param.m_PreDelayTime ); in InitializeParam()
/NW4C-2.0.3/demos/snd/effect/sources/
Dmain.cpp325 m_NwFxReverbParam.m_PreDelayTime = 200; in InitializeEffect()
370 m_NnFxReverbParam.m_PreDelayTime = 200; in InitializeEffect()