Home
last modified time | relevance | path

Searched refs:m_Position (Results 1 – 10 of 10) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_Sound3DActor.cpp44 m_Position( 0.0f, 0.0f, 0.0f ), in Sound3DActor()
57 m_Position( 0.0f, 0.0f, 0.0f ), in Sound3DActor()
131 param.position = m_Position; in SetupSound()
198 nw::math::VEC3Sub( &m_Velocity, &position, &m_Position ); in SetPosition()
200 m_Position = position; in SetPosition()
216 m_Position = m_Velocity = nw::math::VEC3( 0.0f, 0.0f, 0.0f ); in ResetPosition()
248 param->position = m_Position; in detail_UpdateAmbientArg()
Dsnd_MemorySoundArchive.cpp194 m_Position( 0 ) in MemoryFileStream()
202 m_Position = 0; in Close()
207 u32 readLen = ut::Min( length, m_Size - m_Position ); in Read()
208 std::memcpy( buf, ut::AddOffsetToPtr( m_pBuffer, m_Position ), readLen ); in Read()
216 m_Position = static_cast<u32>(offset); in Seek()
220 m_Position += offset; in Seek()
224 m_Position = m_Size - offset; in Seek()
Dsnd_Sound3DListener.cpp35 : m_Position( 0.0f, 0.0f, 0.0f ), in Sound3DListener()
50 nw::math::VEC3 oldPos = m_Position; in SetMatrix()
51 CalcPositionFromMatrix( mtx, &m_Position ); in SetMatrix()
59 nw::math::VEC3Sub( &m_Velocity, &m_Position, &oldPos ); in SetMatrix()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmLayout.cpp115 m_Position.x = x; in SetPosition()
116 m_Position.y = - y; in SetPosition()
117 m_Position.z = 0.0f; in SetPosition()
187 pane->SetTranslate( m_Position ); in SetupLayout()
DSmCamera.cpp74 m_Position.x = 30.f; in SmCamera()
75 m_Position.y = 25.f; in SmCamera()
76 m_Position.z = 120.f; in SmCamera()
/NW4C-2.0.3/demos/Nw4cDemo/include/
DSmCamera.h92 m_Position = *position; in SetPosition()
93 m_Camera->Transform().SetTranslate( m_Position ); in SetPosition()
109 *position = m_Position; in GetPosition()
227 nw::math::VEC3 m_Position; variable
DSmLayout.h147 f32 GetPosX() const { return m_Position.x; } in GetPosX()
148 f32 GetPosY() const { return m_Position.y; } in GetPosY()
220 nw::math::VEC3 m_Position; variable
/NW4C-2.0.3/include/nw/snd/
Dsnd_MemorySoundArchive.h135 virtual u32 Tell() const { return m_Position; } in Tell()
141 u32 m_Position; variable
Dsnd_Sound3DActor.h193 const nw::math::VEC3& GetPosition() const { return m_Position; } in GetPosition()
288 nw::math::VEC3 m_Position; variable
Dsnd_Sound3DListener.h129 const nw::math::VEC3& GetPosition() const { return m_Position; } in GetPosition()
322 nw::math::VEC3 m_Position; variable