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Searched refs:m_PlayingDataBlockIndex (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_StreamSoundPlayer.cpp552 s32 pos = ( m_PlayingDataBlockIndex - m_PlayingBufferBlockIndex ) in GetPlaySamplePosition()
559 s32 pos = ( m_PlayingDataBlockIndex ) * static_cast<s32>( m_StreamInfo.oneBlockSamples ); in GetPlaySamplePosition()
927 m_PlayingDataBlockIndex = blockIndex; in SetupPlayer()
1554 u32 playDataIdx = m_PlayingDataBlockIndex; in UpdatePlayingBlockIndex()
1557 m_PlayingDataBlockIndex++; in UpdatePlayingBlockIndex()
1559 if ( m_PlayingDataBlockIndex > m_LastBlockIndex ) in UpdatePlayingBlockIndex()
1565 m_PlayingDataBlockIndex = m_LoopStartBlockIndex; in UpdatePlayingBlockIndex()
1598 if ( m_PlayingDataBlockIndex >= m_LastBlockIndex - 1 ) in UpdatePlayingBlockIndex()
/NW4C-2.0.3/include/nw/snd/
Dsnd_StreamSoundPlayer.h326 int m_PlayingDataBlockIndex; // 全データのうち、現在再生中のブロックの通し番号 variable