Searched refs:m_PlayingDataBlockIndex (Results 1 – 2 of 2) sorted by relevance
552 s32 pos = ( m_PlayingDataBlockIndex - m_PlayingBufferBlockIndex ) in GetPlaySamplePosition()559 s32 pos = ( m_PlayingDataBlockIndex ) * static_cast<s32>( m_StreamInfo.oneBlockSamples ); in GetPlaySamplePosition()927 m_PlayingDataBlockIndex = blockIndex; in SetupPlayer()1554 u32 playDataIdx = m_PlayingDataBlockIndex; in UpdatePlayingBlockIndex()1557 m_PlayingDataBlockIndex++; in UpdatePlayingBlockIndex()1559 if ( m_PlayingDataBlockIndex > m_LastBlockIndex ) in UpdatePlayingBlockIndex()1565 m_PlayingDataBlockIndex = m_LoopStartBlockIndex; in UpdatePlayingBlockIndex()1598 if ( m_PlayingDataBlockIndex >= m_LastBlockIndex - 1 ) in UpdatePlayingBlockIndex()
326 int m_PlayingDataBlockIndex; // 全データのうち、現在再生中のブロックの通し番号 variable