Searched refs:m_PlayingBufferBlockCount (Results 1 – 2 of 2) sorted by relevance
308 static_cast<size_t>( m_DataBlockSize * m_PlayingBufferBlockCount ); in Start()947 m_PlayingBufferBlockCount = m_LoadingBufferBlockCount; in SetupPlayer()1569 UpdateLoopAddress( 0, m_PlayingBufferBlockCount * m_StreamInfo.oneBlockSamples ); in UpdatePlayingBlockIndex()1576 if ( m_PlayingBufferBlockIndex >= m_PlayingBufferBlockCount ) in UpdatePlayingBlockIndex()1582 m_PlayingBufferBlockCount = m_LoadingBufferBlockCount; in UpdatePlayingBlockIndex()1585 UpdateLoopAddress( 0, m_PlayingBufferBlockCount * m_StreamInfo.oneBlockSamples ); in UpdatePlayingBlockIndex()1589 if ( m_PlayingBufferBlockIndex == m_PlayingBufferBlockCount-1 ) in UpdatePlayingBlockIndex()1631 if ( startBlockNum >= m_PlayingBufferBlockCount ) in UpdateDataLoopAddress()1633 startBlockNum -= m_PlayingBufferBlockCount; in UpdateDataLoopAddress()1675 if ( endBufferBlockIndex == m_PlayingBufferBlockCount - 1 ) in UpdateDataLoopAddress()
322 int m_PlayingBufferBlockCount; // 再生用ロード用バッファ中のブロック数 variable