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Searched refs:m_PlayingBufferBlockCount (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_StreamSoundPlayer.cpp308 static_cast<size_t>( m_DataBlockSize * m_PlayingBufferBlockCount ); in Start()
947 m_PlayingBufferBlockCount = m_LoadingBufferBlockCount; in SetupPlayer()
1569 UpdateLoopAddress( 0, m_PlayingBufferBlockCount * m_StreamInfo.oneBlockSamples ); in UpdatePlayingBlockIndex()
1576 if ( m_PlayingBufferBlockIndex >= m_PlayingBufferBlockCount ) in UpdatePlayingBlockIndex()
1582 m_PlayingBufferBlockCount = m_LoadingBufferBlockCount; in UpdatePlayingBlockIndex()
1585 UpdateLoopAddress( 0, m_PlayingBufferBlockCount * m_StreamInfo.oneBlockSamples ); in UpdatePlayingBlockIndex()
1589 if ( m_PlayingBufferBlockIndex == m_PlayingBufferBlockCount-1 ) in UpdatePlayingBlockIndex()
1631 if ( startBlockNum >= m_PlayingBufferBlockCount ) in UpdateDataLoopAddress()
1633 startBlockNum -= m_PlayingBufferBlockCount; in UpdateDataLoopAddress()
1675 if ( endBufferBlockIndex == m_PlayingBufferBlockCount - 1 ) in UpdateDataLoopAddress()
/NW4C-2.0.3/include/nw/snd/
Dsnd_StreamSoundPlayer.h322 int m_PlayingBufferBlockCount; // 再生用ロード用バッファ中のブロック数 variable