Searched refs:m_PlayerState (Results 1 – 2 of 2) sorted by relevance
67 m_PlayerState = PLAYER_STATE_INIT; in Initialize()76 m_PlayerState = PLAYER_STATE_INIT; in Initialize()174 m_PlayerState = PLAYER_STATE_STOP; in Finalize()247 ( m_PlayerState != PLAYER_STATE_PLAY ) || in Stop()407 m_PlayerState = PLAYER_STATE_PLAY; in Update()412 if ( m_PlayerState == PLAYER_STATE_PLAY ) in Update()
429 PlayerState m_PlayerState; variable