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Searched refs:m_PlayerAvailableFlag (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/include/nw/snd/
Dsnd_BasicSound.h387 bool IsPlayerAvailable() const { return m_PlayerAvailableFlag; } in IsPlayerAvailable()
427 bool m_PlayerAvailableFlag; variable
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_BasicSound.cpp83 m_PlayerAvailableFlag = false; in Initialize()
123 command->availableFlagPtr = &m_PlayerAvailableFlag; in Initialize()
173 m_PlayerAvailableFlag = false; in Finalize()
418 if ( m_PlayerAvailableFlag && GetBasicSoundPlayerHandle()->IsPlayFinished() ) in Update()