Searched refs:m_PlayerAvailableFlag (Results 1 – 2 of 2) sorted by relevance
387 bool IsPlayerAvailable() const { return m_PlayerAvailableFlag; } in IsPlayerAvailable()427 bool m_PlayerAvailableFlag; variable
83 m_PlayerAvailableFlag = false; in Initialize()123 command->availableFlagPtr = &m_PlayerAvailableFlag; in Initialize()173 m_PlayerAvailableFlag = false; in Finalize()418 if ( m_PlayerAvailableFlag && GetBasicSoundPlayerHandle()->IsPlayFinished() ) in Update()