Searched refs:m_PlayFinishFlag (Results 1 – 2 of 2) sorted by relevance
77 m_PlayFinishFlag = false; in Initialize()1448 if ( ( !m_PlayFinishFlag ) && ( !m_IsNoRealtimeLoad ) && ( !m_LoadWaitFlag ) ) in UpdateBuffer()1461 if ( m_PlayFinishFlag ) break; in UpdateBuffer()1549 if ( m_PlayFinishFlag ) in UpdatePlayingBlockIndex()1607 m_PlayFinishFlag = true; in UpdatePlayingBlockIndex()1730 m_PlayFinishFlag = true; in SetLoopEndToZeroBuffer()
302 bool m_PlayFinishFlag; variable