Searched refs:m_Pierrot (Results 1 – 2 of 2) sorted by relevance
31 m_Pierrot( NULL ), in Demo()127 …m_Pierrot = m_GfxCtrl->CreateModel( NULL, NW_DEMO_FILE_PATH(L"ToyPierrot.bcmdl"), GfxCtrl::GFX_CTR… in InitializeScene()128 m_Pierrot->SetLayerId( 5 ); in InitializeScene()180 m_Pierrot->SetAnimEvaluatorNo( 0 ); in InitializeScene()181 m_Pierrot->SetAnimationFrame( 0.f ); in InitializeScene()566 m_Pierrot->SetAnimationFrame( frame ); in Exec()612 m_Pierrot->SetAnimationFrame( 0.0f ); in Reset()666 m_Pierrot->SetVisible( m_LytPierrotVisibleBtn->IsSwitch() ); in ReceveMessage()
129 SmModel* m_Pierrot; variable