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Searched refs:m_ParticleShapes (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_ParticleModel.h292 if (m_ParticleShapeCount >= this->m_ParticleShapes.size()) return false; in AttachParticleShape()
294 this->m_ParticleShapes[m_ParticleSetCount] = node; in AttachParticleShape()
313 return this->m_ParticleShapes[index]; in GetParticleShapes()
323 return this->m_ParticleShapes[index]; in GetParticleShapes()
393 for (int i = 0; i < m_ParticleShapes.size(); ++i) // TBD in ~ParticleModel()
395 SafeDestroy(m_ParticleShapes[i]); in ~ParticleModel()
411 ut::MoveArray<ParticleShape*> m_ParticleShapes; variable
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleModel.cpp295 m_ParticleShapes = ut::MoveArray<ParticleShape*>(memory, m_MaximumParticleSet, allocator); in Initialize()
296 m_ParticleShapes.Resize(m_MaximumParticleSet); in Initialize()
297 for (int i = 0; i < m_ParticleShapes.size(); ++i) in Initialize()
299 m_ParticleShapes[i] = NULL; in Initialize()