Searched refs:m_ParticleSets (Results 1 – 3 of 3) sorted by relevance
216 if (node->m_ParticleSets[i] != NULL) in Create()218 SafeDestroy(node->m_ParticleSets[i]); in Create()219 node->m_ParticleSets[i] = NULL; in Create()278 m_ParticleSets = ut::MoveArray<ParticleSet*>(memory, m_MaximumParticleSet, allocator); in Initialize()279 m_ParticleSets.Resize(m_MaximumParticleSet); in Initialize()280 for (int i = 0; i < m_ParticleSets.size(); ++i) in Initialize()282 m_ParticleSets[i] = NULL; in Initialize()
253 if (m_ParticleSetCount >= this->m_ParticleSets.size()) return false; in AttachParticleSet()255 this->m_ParticleSets[m_ParticleSetCount] = node; in AttachParticleSet()274 return this->m_ParticleSets[index]; in GetParticleSets()284 return this->m_ParticleSets[index]; in GetParticleSets()408 ut::MoveArray<ParticleSet*> m_ParticleSets; variable
275 m_ParticleSets.clear(); in Clear()1007 bool isPushed = m_ParticleSets.push_back(particleSet); in PushParticleSet()1019 bool isPushed = m_ParticleSets.push_back(particleSet); in TryPushParticleSet()1029 return m_ParticleSets.begin(); in GetParticleSetBegin()1038 return m_ParticleSets.begin(); in GetParticleSetBegin()1047 return m_ParticleSets.end(); in GetParticleSetEnd()1056 return m_ParticleSets.end(); in GetParticleSetEnd()1293 m_ParticleSets(particleSets), in SceneContext()1311 ParticleSetArray m_ParticleSets; variable