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Searched refs:m_ParticleSets (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleModel.cpp216 if (node->m_ParticleSets[i] != NULL) in Create()
218 SafeDestroy(node->m_ParticleSets[i]); in Create()
219 node->m_ParticleSets[i] = NULL; in Create()
278 m_ParticleSets = ut::MoveArray<ParticleSet*>(memory, m_MaximumParticleSet, allocator); in Initialize()
279 m_ParticleSets.Resize(m_MaximumParticleSet); in Initialize()
280 for (int i = 0; i < m_ParticleSets.size(); ++i) in Initialize()
282 m_ParticleSets[i] = NULL; in Initialize()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_ParticleModel.h253 if (m_ParticleSetCount >= this->m_ParticleSets.size()) return false; in AttachParticleSet()
255 this->m_ParticleSets[m_ParticleSetCount] = node; in AttachParticleSet()
274 return this->m_ParticleSets[index]; in GetParticleSets()
284 return this->m_ParticleSets[index]; in GetParticleSets()
408 ut::MoveArray<ParticleSet*> m_ParticleSets; variable
Dgfx_SceneContext.h275 m_ParticleSets.clear(); in Clear()
1007 bool isPushed = m_ParticleSets.push_back(particleSet); in PushParticleSet()
1019 bool isPushed = m_ParticleSets.push_back(particleSet); in TryPushParticleSet()
1029 return m_ParticleSets.begin(); in GetParticleSetBegin()
1038 return m_ParticleSets.begin(); in GetParticleSetBegin()
1047 return m_ParticleSets.end(); in GetParticleSetEnd()
1056 return m_ParticleSets.end(); in GetParticleSetEnd()
1293 m_ParticleSets(particleSets), in SceneContext()
1311 ParticleSetArray m_ParticleSets; variable