Searched refs:m_ParticleSetCount (Results 1 – 1 of 1) sorted by relevance
253 if (m_ParticleSetCount >= this->m_ParticleSets.size()) return false; in AttachParticleSet()255 this->m_ParticleSets[m_ParticleSetCount] = node; in AttachParticleSet()256 ++m_ParticleSetCount; in AttachParticleSet()264 return m_ParticleSetCount; in GetParticleSetsCount()273 NW_ASSERT(index >= 0 && index < m_ParticleSetCount); in GetParticleSets()283 NW_ASSERT(index >= 0 && index < m_ParticleSetCount); in GetParticleSets()294 this->m_ParticleShapes[m_ParticleSetCount] = node; in AttachParticleShape()385 m_ParticleSetCount(0), in ParticleModel()407 int m_ParticleSetCount; variable