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Searched refs:m_ParticleModels (Results 1 – 1 of 1) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneContext.h277 m_ParticleModels.clear(); in Clear()
1135 bool isPushed = m_ParticleModels.push_back(particleModel); in PushParticleModel()
1147 bool isPushed = m_ParticleModels.push_back(particleModel); in TryPushParticleModel()
1157 return m_ParticleModels.begin(); in GetParticleModelBegin()
1166 return m_ParticleModels.begin(); in GetParticleModelBegin()
1175 return m_ParticleModels.end(); in GetParticleModelEnd()
1184 return m_ParticleModels.end(); in GetParticleModelEnd()
1295 m_ParticleModels(particleModels), in SceneContext()
1313 ParticleModelArray m_ParticleModels; variable