Searched refs:m_ParticleModels (Results 1 – 1 of 1) sorted by relevance
277 m_ParticleModels.clear(); in Clear()1135 bool isPushed = m_ParticleModels.push_back(particleModel); in PushParticleModel()1147 bool isPushed = m_ParticleModels.push_back(particleModel); in TryPushParticleModel()1157 return m_ParticleModels.begin(); in GetParticleModelBegin()1166 return m_ParticleModels.begin(); in GetParticleModelBegin()1175 return m_ParticleModels.end(); in GetParticleModelEnd()1184 return m_ParticleModels.end(); in GetParticleModelEnd()1295 m_ParticleModels(particleModels), in SceneContext()1313 ParticleModelArray m_ParticleModels; variable