Searched refs:m_ParticleInstAttachedArray (Results 1 – 2 of 2) sorted by relevance
33 m_ParticleInstAttachedArray[i] = true; in SmParticle()132 m_ParticleInstAttachedArray[i] = true; in SetVisibleZone()137 m_ParticleInstAttachedArray[i] = false; in SetVisibleZone()
79 if( m_ParticleInstAttachedArray[i] ) in SetVisible()170 bool m_ParticleInstAttachedArray[ARRAY_COUNT]; variable