Searched refs:m_ParticleEmitterInstArray (Results 1 – 2 of 2) sorted by relevance
69 if( m_ParticleModelInstArray.size() != m_ParticleEmitterInstArray.size() ) in SetVisible()115 return m_ParticleEmitterInstArray[idx];122 for ( int i=0; i<m_ParticleEmitterInstArray.size(); i++ )124 m_ParticleEmitterInstArray[i]->Reset();129 if ( idx < m_ParticleEmitterInstArray.size() )131 m_ParticleEmitterInstArray[idx]->Reset();147 if ( m_ParticleEmitterInstArray[index]->GetParent() ) in detach()149 m_pParentNode->DetachChild( m_ParticleEmitterInstArray[index] ); in detach()159 if ( !m_ParticleEmitterInstArray[index]->GetParent() ) in attach()161 m_pParentNode->AttachChild( m_ParticleEmitterInstArray[index] ); in attach()[all …]
29 m_ParticleEmitterInstArray.clear(); in SmParticle()59 bool isPushed = m_ParticleEmitterInstArray.push_back( particleEmitter ); in AddParticleEmitter()74 for ( int i=0; i<m_ParticleEmitterInstArray.size(); i++ ) in Reset()76 m_ParticleEmitterInstArray[i]->Reset(); in Reset()120 if( m_ParticleModelInstArray.size() != m_ParticleEmitterInstArray.size() ) in SetVisibleZone()