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Searched refs:m_ParticleContext (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/demos/Nw4cDemo/sources/
DGfxCtrl.cpp78 m_ParticleContext(NULL), in GfxCtrl()
97 m_ParticleContext = nw::gfx::ParticleContext::Builder() in GfxCtrl()
128 nw::gfx::SafeDestroy(m_ParticleContext); in ~GfxCtrl()
173 m_ParticleSceneUpdater->UpdateNode( m_GfxSceneCtrl->GetSceneContext(), m_ParticleContext ); in Update()
434 nw::gfx::ParticleUtil::SetupParticleObject( &sceneNodeArray, m_ParticleContext ); in CreateParticle()
/NW4C-2.0.3/demos/Nw4cDemo/include/
DGfxCtrl.h131 nw::gfx::ParticleContext* m_ParticleContext; variable
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Particle.cpp271 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, this->m_ParticleContext); in Allocate()
347 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, this->m_ParticleContext); in CreateMultiEmitterParticleHandle()
/NW4C-2.0.3/include/nw/demo/
Ddemo_Particle.h567 m_ParticleContext(particleContext) in ParticleEffect()
778 gfx::ParticleContext* m_ParticleContext; variable