Searched refs:m_ParticleAnimFrameController (Results 1 – 3 of 3) sorted by relevance
112 m_ParticleAnimFrameController.UpdateFrame(); in UpdateParticleFrame()124 m_ParticleAnimFrameController.SetFrame(0); in Reset()264 return m_ParticleAnimFrameController; in ParticleAnimFrameController()271 return m_ParticleAnimFrameController; in ParticleAnimFrameController()300 f32 time = m_ParticleAnimFrameController.GetFrame(); in IsAlive()459 anim::AnimFrameController m_ParticleAnimFrameController; variable
186 m_ParticleAnimFrameController.UpdateFrame(); in UpdateParticleFrame()330 return m_ParticleAnimFrameController; in ParticleAnimFrameController()337 return m_ParticleAnimFrameController; in ParticleAnimFrameController()387 m_ParticleAnimFrameController(0, 16777215, anim::PlayPolicy_Loop) in ParticleModel()413 anim::AnimFrameController m_ParticleAnimFrameController; variable
260 m_ParticleAnimFrameController(0, 16777215, anim::PlayPolicy_Loop), in ParticleEmitter()434 f32 prevTime = m_ParticleAnimFrameController.GetAnimFrame().GetLastFrame(); in Emission()435 f32 time = m_ParticleAnimFrameController.GetFrame(); in Emission()