Searched refs:m_Particle (Results 1 – 2 of 2) sorted by relevance
162 …m_Particle = m_GfxCtrl->CreateParticle( NW_DEMO_FILE_PATH(L"ToyParticle.bcres"), GfxCtrl::GFX_CTRL… in InitializeScene()163 m_Particle->SetLayerId( 6 ); in InitializeScene()403 m_Particle->SetVisibleZone(particle_rate); in InitializeScene()575 m_Particle->SetAnimationFrame( frame ); in Exec()615 m_Particle->SetAnimationFrame( 0.0f ); in Reset()616 m_Particle->Reset(); in Reset()763 m_Particle->SetVisible( m_LytParticleVisibleBtn->IsSwitch() ); in ReceveMessage()769 m_Particle->SetVisibleZone( 1.0f - m_ParticleSlider->GetParam() ); in ReceveMessage()
139 SmParticle* m_Particle; variable