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Searched refs:m_Particle (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/demos/Nw4cDemo/sources/
Ddemo.cpp162m_Particle = m_GfxCtrl->CreateParticle( NW_DEMO_FILE_PATH(L"ToyParticle.bcres"), GfxCtrl::GFX_CTRL… in InitializeScene()
163 m_Particle->SetLayerId( 6 ); in InitializeScene()
403 m_Particle->SetVisibleZone(particle_rate); in InitializeScene()
575 m_Particle->SetAnimationFrame( frame ); in Exec()
615 m_Particle->SetAnimationFrame( 0.0f ); in Reset()
616 m_Particle->Reset(); in Reset()
763 m_Particle->SetVisible( m_LytParticleVisibleBtn->IsSwitch() ); in ReceveMessage()
769 m_Particle->SetVisibleZone( 1.0f - m_ParticleSlider->GetParam() ); in ReceveMessage()
/NW4C-2.0.3/demos/Nw4cDemo/include/
Ddemo.h139 SmParticle* m_Particle; variable