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Searched refs:m_NormalizedWeights (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_AnimInterpolator.h177 m_NormalizedWeights[animObjIdx] = weight; in SetWeight()
264 m_NormalizedWeights = ut::MoveArray<float>(memory, maxAnimObjects, &GetAllocator()); in Initialize()
267 m_NormalizedWeights.PushBackFast(animObjIdx == 0 ? 1.0f : 0.0f); in Initialize()
291 m_NormalizedWeights[i] = m_Weights[i] * normalizeScale; in NormalizeWeight()
297 mutable ut::MoveArray<float> m_NormalizedWeights; //!< @details :private variable
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_AnimInterpolator.cpp203 const float childWeight = m_NormalizedWeights[animIdx]; in GetResult()
Dgfx_TransformAnimInterpolator.cpp267 const float childWeight = m_NormalizedWeights[animIdx]; in GetResult()