Searched refs:m_NormalizedWeights (Results 1 – 3 of 3) sorted by relevance
177 m_NormalizedWeights[animObjIdx] = weight; in SetWeight()264 m_NormalizedWeights = ut::MoveArray<float>(memory, maxAnimObjects, &GetAllocator()); in Initialize()267 m_NormalizedWeights.PushBackFast(animObjIdx == 0 ? 1.0f : 0.0f); in Initialize()291 m_NormalizedWeights[i] = m_Weights[i] * normalizeScale; in NormalizeWeight()297 mutable ut::MoveArray<float> m_NormalizedWeights; //!< @details :private variable
203 const float childWeight = m_NormalizedWeights[animIdx]; in GetResult()
267 const float childWeight = m_NormalizedWeights[animIdx]; in GetResult()