Searched refs:m_Near (Results 1 – 6 of 6) sorted by relevance
280 m_Near(0.0f), in Fog()297 m_Near(0.0f), in Fog()371 f32 m_Near; variable
272 if (!ut::FloatEqualsWeak(m_Near, near) || in Update()280 m_Near = near; in Update()332 viewPos.z = ((f32)i / (f32)HALF_TABLE_SIZE) * (m_Far - m_Near) + m_Near; in SetupFogSampler()
45 buffer->m_Near = PROJECTION_NEAR_CLIP; in Create()
46 buffer->m_Near = PROJECTION_NEAR_CLIP; in Create()
54 nw::ut::ResF32 m_Near; member