Searched refs:m_MeshOriginalVisibilities (Results 1 – 2 of 2) sorted by relevance
193 animGroup->SetOriginalValue(memberIdx, &m_MeshOriginalVisibilities[meshIndex]); in BindVisibilityAnim()426 m_MeshOriginalVisibilities.Reset(memory, meshesCount, allocator); in CreateResMeshes()430 m_MeshOriginalVisibilities.PushBackFast(m_MeshBuffers[i].IsVisible()); in CreateResMeshes()
823 ut::MoveArray<bool> m_MeshOriginalVisibilities; variable