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Searched refs:m_MeshNodeVisibilityBuffers (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_Model.h289 if (this->m_MeshNodeVisibilityBuffers.empty()) in GetResMeshNodeVisibilities()
295 return ResMeshNodeVisibility( &this->m_MeshNodeVisibilityBuffers[idx] ); in GetResMeshNodeVisibilities()
811 ut::MoveArray<ResMeshNodeVisibilityData> m_MeshNodeVisibilityBuffers; variable
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_Model.cpp458 m_MeshNodeVisibilityBuffers.Reset(buffer, visibilitiesConut, allocator); in CreateResMeshNodeVisibilities()
462 m_MeshNodeVisibilityBuffers.PushBackFast(*(resModel.GetMeshNodeVisibilities(i).ptr())); in CreateResMeshNodeVisibilities()