Searched refs:m_MeshNodeVisibilityBuffers (Results 1 – 2 of 2) sorted by relevance
289 if (this->m_MeshNodeVisibilityBuffers.empty()) in GetResMeshNodeVisibilities()295 return ResMeshNodeVisibility( &this->m_MeshNodeVisibilityBuffers[idx] ); in GetResMeshNodeVisibilities()811 ut::MoveArray<ResMeshNodeVisibilityData> m_MeshNodeVisibilityBuffers; variable
458 m_MeshNodeVisibilityBuffers.Reset(buffer, visibilitiesConut, allocator); in CreateResMeshNodeVisibilities()462 m_MeshNodeVisibilityBuffers.PushBackFast(*(resModel.GetMeshNodeVisibilities(i).ptr())); in CreateResMeshNodeVisibilities()