Searched refs:m_MeshBuffers (Results 1 – 2 of 2) sorted by relevance
269 if (this->m_MeshBuffers.empty()) in GetResMeshes()275 return this->m_MeshBuffers; in GetResMeshes()635 m_MeshBuffers(NULL, NULL), in Model()652 DestroyResMeshes(&GetAllocator(), m_MeshBuffers); in ~Model()810 ResMeshArray m_MeshBuffers; variable
414 m_MeshBuffers = ResMeshArray(meshOffsets, meshesCount); in CreateResMeshes()430 m_MeshOriginalVisibilities.PushBackFast(m_MeshBuffers[i].IsVisible()); in CreateResMeshes()675 ResMeshArray::iterator end = this->m_MeshBuffers.end(); in InvalidateRenderKeyCache()676 for (ResMeshArray::iterator mesh = this->m_MeshBuffers.begin(); mesh != end; ++mesh) in InvalidateRenderKeyCache()