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Searched refs:m_MeshBuffers (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_Model.h269 if (this->m_MeshBuffers.empty()) in GetResMeshes()
275 return this->m_MeshBuffers; in GetResMeshes()
635 m_MeshBuffers(NULL, NULL), in Model()
652 DestroyResMeshes(&GetAllocator(), m_MeshBuffers); in ~Model()
810 ResMeshArray m_MeshBuffers; variable
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_Model.cpp414 m_MeshBuffers = ResMeshArray(meshOffsets, meshesCount); in CreateResMeshes()
430 m_MeshOriginalVisibilities.PushBackFast(m_MeshBuffers[i].IsVisible()); in CreateResMeshes()
675 ResMeshArray::iterator end = this->m_MeshBuffers.end(); in InvalidateRenderKeyCache()
676 for (ResMeshArray::iterator mesh = this->m_MeshBuffers.begin(); mesh != end; ++mesh) in InvalidateRenderKeyCache()