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Searched refs:m_MaxVertexLights (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_RenderContext.h181 m_MaxVertexLights(LightSet::DEFAULT_MAX_VERTEX_LIGHTS), in Builder()
198 …Builder& MaxVertexLights(int maxVertexLights) { m_MaxVertexLights = maxVertexLights; return *this;… in MaxVertexLights()
221 int m_MaxVertexLights; variable
Dgfx_SceneContext.h167 m_MaxVertexLights(DEFAULT_MAX_VERTEX_LIGHTS), in Builder()
210 Builder& MaxVertexLights(s32 max) { m_MaxVertexLights = max; return *this; } in MaxVertexLights()
245 s32 m_MaxVertexLights; variable
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneContext.cpp59 vertexLights = VertexLightArray(this->m_MaxVertexLights, allocator); in Create()
Dgfx_RenderContext.cpp110 description.vertexLights = VertexLightArray(m_MaxVertexLights, allocator); in Create()