Searched refs:m_MaxVertexLights (Results 1 – 4 of 4) sorted by relevance
181 m_MaxVertexLights(LightSet::DEFAULT_MAX_VERTEX_LIGHTS), in Builder()198 …Builder& MaxVertexLights(int maxVertexLights) { m_MaxVertexLights = maxVertexLights; return *this;… in MaxVertexLights()221 int m_MaxVertexLights; variable
167 m_MaxVertexLights(DEFAULT_MAX_VERTEX_LIGHTS), in Builder()210 Builder& MaxVertexLights(s32 max) { m_MaxVertexLights = max; return *this; } in MaxVertexLights()245 s32 m_MaxVertexLights; variable
59 vertexLights = VertexLightArray(this->m_MaxVertexLights, allocator); in Create()
110 description.vertexLights = VertexLightArray(m_MaxVertexLights, allocator); in Create()