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Searched refs:m_MaxUserRenderNodes (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneContext.cpp54 userRenderNodes = UserRenderNodeArray(this->m_MaxUserRenderNodes, allocator); in Create()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneContext.h161 m_MaxUserRenderNodes(DEFAULT_MAX_USER_RENDER_NODES), in Builder()
192 Builder& MaxUserRenderNodes(s32 max) { m_MaxUserRenderNodes = max; return *this; } in MaxUserRenderNodes()
239 s32 m_MaxUserRenderNodes; variable