Searched refs:m_MaxUserRenderNodes (Results 1 – 2 of 2) sorted by relevance
54 userRenderNodes = UserRenderNodeArray(this->m_MaxUserRenderNodes, allocator); in Create()
161 m_MaxUserRenderNodes(DEFAULT_MAX_USER_RENDER_NODES), in Builder()192 Builder& MaxUserRenderNodes(s32 max) { m_MaxUserRenderNodes = max; return *this; } in MaxUserRenderNodes()239 s32 m_MaxUserRenderNodes; variable