Searched refs:m_MaxStreamLength (Results 1 – 2 of 2) sorted by relevance
44 particleWorkF32 = F32Array(this->m_MaxStreamLength, allocator); in Create()47 prevTranslate = VEC3Array(this->m_MaxStreamLength, allocator); in Create()
64 m_MaxStreamLength(1000), in Builder()86 …Builder& MaxStreamLength(int maxStreamLength) { m_MaxStreamLength = maxStreamLength; return *this;… in MaxStreamLength()102 int m_MaxStreamLength; variable