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Searched refs:m_MaxStreamLength (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleContext.cpp44 particleWorkF32 = F32Array(this->m_MaxStreamLength, allocator); in Create()
47 prevTranslate = VEC3Array(this->m_MaxStreamLength, allocator); in Create()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_ParticleContext.h64 m_MaxStreamLength(1000), in Builder()
86 …Builder& MaxStreamLength(int maxStreamLength) { m_MaxStreamLength = maxStreamLength; return *this;… in MaxStreamLength()
102 int m_MaxStreamLength; variable