Searched refs:m_MaxShapeVertexCount (Results 1 – 2 of 2) sorted by relevance
36 m_MaxShapeVertexCount( DEFAULT_MAX_SHAPE_VERTEX_COUNT ), in GraphicsDrawing()139 u32 shapePositionStreamArraySize = 2 * 4 * m_MaxShapeVertexCount; in InitializeShape()140 u32 shapeColorStreamArraySize = 4 * 4 * m_MaxShapeVertexCount; in InitializeShape()141 u32 shapeIndexStreamArraySize = 2 * m_MaxShapeVertexCount; in InitializeShape()147 for ( s32 index = 0; index < m_MaxShapeVertexCount; index++ ) in InitializeShape()158 for ( s32 index = 0; index < m_MaxShapeVertexCount; index++ ) in InitializeShape()250 NW_ASSERT( ( m_ShapeVertexCount + SHAPE_DRAW_LINE_VERTEX_COUNT ) <= m_MaxShapeVertexCount ); in DrawLine()264 … NW_ASSERT( ( m_ShapeVertexCount + SHAPE_DRAW_RECTANGLE_VERTEX_COUNT ) <= m_MaxShapeVertexCount ); in DrawRectangle()291 … NW_ASSERT( ( m_ShapeVertexCount + SHAPE_FILL_RECTANGLE_VERTEX_COUNT ) <= m_MaxShapeVertexCount ); in FillRectangle()305 NW_ASSERT( ( m_ShapeVertexCount + SHAPE_FILL_TRIANGLE_VERTEX_COUNT ) <= m_MaxShapeVertexCount ); in FillTriangle()[all …]
123 m_MaxShapeVertexCount = maxShapeVertexCount; in SetMaxShapeVertexCount()469 s32 m_MaxShapeVertexCount; variable