Searched refs:m_MaxParticleSets (Results 1 – 2 of 2) sorted by relevance
64 particleSets = ParticleSetArray(this->m_MaxParticleSets, allocator); in Create()
171 m_MaxParticleSets(DEFAULT_MAX_PARTICLESETS), in Builder()222 Builder& MaxParticleSets(s32 max) { m_MaxParticleSets = max; return *this; } in MaxParticleSets()249 s32 m_MaxParticleSets; variable