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Searched refs:m_MaxParticleSets (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneContext.cpp64 particleSets = ParticleSetArray(this->m_MaxParticleSets, allocator); in Create()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneContext.h171 m_MaxParticleSets(DEFAULT_MAX_PARTICLESETS), in Builder()
222 Builder& MaxParticleSets(s32 max) { m_MaxParticleSets = max; return *this; } in MaxParticleSets()
249 s32 m_MaxParticleSets; variable