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Searched refs:m_MaxParticleModels (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneContext.cpp66 particleModels = ParticleModelArray(this->m_MaxParticleModels, allocator); in Create()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneContext.h173 m_MaxParticleModels(DEFAULT_MAX_PARTICLEMODELS), in Builder()
228 Builder& MaxParticleModels(s32 max) { m_MaxParticleModels = max; return *this; } in MaxParticleModels()
251 s32 m_MaxParticleModels; variable