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Searched refs:m_MaxModels (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneContext.cpp55 models = ModelArray(this->m_MaxModels, allocator); in Create()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneContext.h162 m_MaxModels(DEFAULT_MAX_MODELS), in Builder()
195 Builder& MaxModels(s32 max) { m_MaxModels = max; return *this; } in MaxModels()
240 s32 m_MaxModels; variable