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Searched refs:m_MaxLights (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneContext.cpp57 lights = LightArray(this->m_MaxLights, allocator); in Create()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneContext.h165 m_MaxLights(DEFAULT_MAX_LIGHTS), in Builder()
204 Builder& MaxLights(s32 max) { m_MaxLights = max; return *this; } in MaxLights()
243 s32 m_MaxLights; variable