Searched refs:m_MaxHemiSphereLights (Results 1 – 2 of 2) sorted by relevance
60 hemiSphereLights = HemiSphereLightArray(this->m_MaxHemiSphereLights, allocator); in Create()
168 m_MaxHemiSphereLights(DEFAULT_MAX_HEMISPHERE_LIGHTS), in Builder()213 Builder& MaxHemiSphereLights(s32 max) { m_MaxHemiSphereLights = max; return *this; } in MaxHemiSphereLights()246 s32 m_MaxHemiSphereLights; variable