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Searched refs:m_MaxHemiSphereLights (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneContext.cpp60 hemiSphereLights = HemiSphereLightArray(this->m_MaxHemiSphereLights, allocator); in Create()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneContext.h168 m_MaxHemiSphereLights(DEFAULT_MAX_HEMISPHERE_LIGHTS), in Builder()
213 Builder& MaxHemiSphereLights(s32 max) { m_MaxHemiSphereLights = max; return *this; } in MaxHemiSphereLights()
246 s32 m_MaxHemiSphereLights; variable