Searched refs:m_MaxEmission (Results 1 – 2 of 2) sorted by relevance
42 emissionPositions = VEC3Array(this->m_MaxEmission, allocator); in Create()43 emissionParents = U16Array(this->m_MaxEmission, allocator); in Create()
63 m_MaxEmission(1000), in Builder()81 Builder& MaxEmission(int maxEmission) { m_MaxEmission = maxEmission; return *this; } in MaxEmission()101 int m_MaxEmission; variable