Searched refs:m_MaxChildren (Results 1 – 2 of 2) sorted by relevance
100 description.maxChildren = m_MaxChildren; in BuildSceneObject()129 description.maxChildren = m_MaxChildren; in BuildSceneObject()161 description.maxChildren = m_MaxChildren; in BuildSceneObject()197 .MaxChildren(m_MaxChildren) in BuildSceneObject()267 description.maxChildren = m_MaxChildren; in BuildSceneObject()298 description.maxChildren = m_MaxChildren; in BuildSceneObject()331 description.maxChildren = m_MaxChildren; in BuildSceneObject()363 description.maxChildren = m_MaxChildren; in BuildSceneObject()395 description.maxChildren = m_MaxChildren; in BuildSceneObject()427 description.maxChildren = m_MaxChildren; in BuildSceneObject()[all …]
43 m_MaxChildren(SceneObject::DEFAULT_MAX_CHILDREN), in SceneBuilder()70 SceneBuilder& MaxChildren(int maxChildren) { m_MaxChildren = maxChildren; return *this; } in MaxChildren()275 int m_MaxChildren; variable