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Searched refs:m_MaxCameras (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_RenderContext.h178 m_MaxCameras(DEFAULT_MAX_CAMERAS), in Builder()
189 Builder& MaxCameras(int maxCamera) { m_MaxCameras = maxCamera; return *this; } in MaxCameras()
218 int m_MaxCameras;
Dgfx_SceneContext.h164 m_MaxCameras(DEFAULT_MAX_CAMERAS), in Builder()
201 Builder& MaxCameras(s32 max) { m_MaxCameras = max; return *this; } in MaxCameras()
242 s32 m_MaxCameras; variable
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneContext.cpp62 cameras = CameraArray(this->m_MaxCameras, allocator); in Create()
Dgfx_RenderContext.cpp111 description.cameras = CameraArray(m_MaxCameras, allocator); in Create()