Searched refs:m_MaxCallbacks (Results 1 – 2 of 2) sorted by relevance
99 description.maxCallbacks = m_MaxCallbacks; in BuildSceneObject()128 description.maxCallbacks = m_MaxCallbacks; in BuildSceneObject()160 description.maxCallbacks = m_MaxCallbacks; in BuildSceneObject()196 .MaxCallbacks(m_MaxCallbacks) in BuildSceneObject()228 description.maxCallbacks = m_MaxCallbacks; in BuildSceneObject()266 description.maxCallbacks = m_MaxCallbacks; in BuildSceneObject()297 description.maxCallbacks = m_MaxCallbacks; in BuildSceneObject()330 description.maxCallbacks = m_MaxCallbacks; in BuildSceneObject()362 description.maxCallbacks = m_MaxCallbacks; in BuildSceneObject()394 description.maxCallbacks = m_MaxCallbacks; in BuildSceneObject()[all …]
44 m_MaxCallbacks(SceneObject::DEFAULT_MAX_CALLBACKS), in SceneBuilder()73 SceneBuilder& MaxCallbacks(int maxCallbacks) { m_MaxCallbacks = maxCallbacks; return *this; } in MaxCallbacks()276 int m_MaxCallbacks; variable