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Searched refs:m_MaxCallbacks (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneBuilder.cpp99 description.maxCallbacks = m_MaxCallbacks; in BuildSceneObject()
128 description.maxCallbacks = m_MaxCallbacks; in BuildSceneObject()
160 description.maxCallbacks = m_MaxCallbacks; in BuildSceneObject()
196 .MaxCallbacks(m_MaxCallbacks) in BuildSceneObject()
228 description.maxCallbacks = m_MaxCallbacks; in BuildSceneObject()
266 description.maxCallbacks = m_MaxCallbacks; in BuildSceneObject()
297 description.maxCallbacks = m_MaxCallbacks; in BuildSceneObject()
330 description.maxCallbacks = m_MaxCallbacks; in BuildSceneObject()
362 description.maxCallbacks = m_MaxCallbacks; in BuildSceneObject()
394 description.maxCallbacks = m_MaxCallbacks; in BuildSceneObject()
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/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneBuilder.h44 m_MaxCallbacks(SceneObject::DEFAULT_MAX_CALLBACKS), in SceneBuilder()
73 SceneBuilder& MaxCallbacks(int maxCallbacks) { m_MaxCallbacks = maxCallbacks; return *this; } in MaxCallbacks()
276 int m_MaxCallbacks; variable