Searched refs:m_MaterialsWorkSpace (Results 1 – 2 of 2) sorted by relevance
145 m_MaterialsWorkSpace.push_back(materialKeyValue); in Generate()152 std::sort( m_MaterialsWorkSpace.begin(), m_MaterialsWorkSpace.end(), in Generate()159 u32 endIndex = m_MaterialsWorkSpace.size() - 1; in Generate()162 if (lastShaderKey != m_MaterialsWorkSpace[index].key || in Generate()170 std::sort(m_MaterialsWorkSpace.begin() + sortStartIndex, in Generate()171 m_MaterialsWorkSpace.begin() + sortEndIndex, in Generate()177 lastShaderKey = m_MaterialsWorkSpace[index].key; in Generate()182 MaterialKeyValueArray::iterator shaderEnd = m_MaterialsWorkSpace.end(); in Generate()183 for (MaterialKeyValueArray::iterator shaderIter = m_MaterialsWorkSpace.begin(); in Generate()203 m_MaterialsWorkSpace.clear(); in Generate()
137 m_MaterialsWorkSpace(materialsWorkSpace) in SortingMaterialIdGenerator()143 MaterialKeyValueArray m_MaterialsWorkSpace; variable