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Searched refs:m_MainAllocator (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Particle.cpp104 os::IAllocator* allocator = this->m_MainAllocator; in Destroy()
233 .Create(this->m_MainAllocator); in Allocate()
237 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(this->m_MainAllocator); in Allocate()
244 .CreateObject(this->m_MainAllocator, this->m_DeviceAllocator); in Allocate()
258 .CreateObject(this->m_MainAllocator, this->m_DeviceAllocator); in Allocate()
305 .Create(this->m_MainAllocator); in CreateMultiEmitterParticleHandle()
309 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(this->m_MainAllocator); in CreateMultiEmitterParticleHandle()
316 .CreateObject(this->m_MainAllocator, this->m_DeviceAllocator); in CreateMultiEmitterParticleHandle()
333 .CreateObject(this->m_MainAllocator, this->m_DeviceAllocator); in CreateMultiEmitterParticleHandle()
/NW4C-2.0.3/include/nw/demo/
Ddemo_Particle.h560 m_MainAllocator(mainAllocator), in ParticleEffect()
766 os::IAllocator* m_MainAllocator; variable