Searched refs:m_MainAllocator (Results 1 – 2 of 2) sorted by relevance
104 os::IAllocator* allocator = this->m_MainAllocator; in Destroy()233 .Create(this->m_MainAllocator); in Allocate()237 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(this->m_MainAllocator); in Allocate()244 .CreateObject(this->m_MainAllocator, this->m_DeviceAllocator); in Allocate()258 .CreateObject(this->m_MainAllocator, this->m_DeviceAllocator); in Allocate()305 .Create(this->m_MainAllocator); in CreateMultiEmitterParticleHandle()309 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(this->m_MainAllocator); in CreateMultiEmitterParticleHandle()316 .CreateObject(this->m_MainAllocator, this->m_DeviceAllocator); in CreateMultiEmitterParticleHandle()333 .CreateObject(this->m_MainAllocator, this->m_DeviceAllocator); in CreateMultiEmitterParticleHandle()
560 m_MainAllocator(mainAllocator), in ParticleEffect()766 os::IAllocator* m_MainAllocator; variable