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Searched refs:m_LutTargets (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_GraphicsDevice.cpp47 ResImageLookupTable GraphicsDevice::m_LutTargets[LUT_TARGET_COUNT]; member in nw::gfx::GraphicsDevice
87 if (m_LutTargets[target] != lookupTable) in ActivateLookupTable()
89 m_LutTargets[target] = lookupTable; in ActivateLookupTable()
103 if (m_LutTargets[target] == lookupTable) in InvalidateLookupTable()
105 m_LutTargets[target] = ResImageLookupTable(NULL); in InvalidateLookupTable()
116 m_LutTargets[target] = ResImageLookupTable(NULL); in InvalidateAllLookupTables()
232 m_LutTargets[target].ptr(), in Report()
233m_LutTargets[target].IsValid() && m_LutTargets[target].GetName() != NULL ? m_LutTargets[target].Ge… in Report()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_GraphicsDevice.h749 static ResImageLookupTable m_LutTargets[LUT_TARGET_COUNT]; variable