Searched refs:m_LoopStartFrame (Results 1 – 2 of 2) sorted by relevance
116 m_LoopStartFrame = 0; in InitParam()351 m_LoopStartFrame = waveInfo.loopStartFrame; in AppendWaveBuffer()353 u32 loopStartByte = Voice::FrameToByte( m_LoopStartFrame, waveInfo.sampleFormat ); in AppendWaveBuffer()419 pBuffer1->sampleLength = waveInfo.loopEndFrame - m_LoopStartFrame; in AppendWaveBuffer()564 return m_LoopStartFrame + m_pVoice->GetCurrentPlayingSample(); in GetCurrentPlayingSample()
111 u32 m_LoopStartFrame; variable