Searched refs:m_LoadingBufferBlockCount (Results 1 – 2 of 2) sorted by relevance
620 int allBufferSamples = m_LoadingBufferBlockCount * m_StreamInfo.oneBlockSamples; in GetFilledBufferPercentage()621 int prePlayBufferBlocks = m_LoadingBufferBlockCount - m_StreamDataLoadTaskList.GetSize() - 1; in GetFilledBufferPercentage()940 m_LoadingBufferBlockCount = static_cast<s32>( m_StreamInfo.blockCount ); in SetupPlayer()944 m_LoadingBufferBlockCount = CalcLoadingBufferBlockCount(); in SetupPlayer()947 m_PlayingBufferBlockCount = m_LoadingBufferBlockCount; in SetupPlayer()1582 m_PlayingBufferBlockCount = m_LoadingBufferBlockCount; in UpdatePlayingBlockIndex()1828 if ( m_LoadingBufferBlockIndex >= m_LoadingBufferBlockCount ) in UpdateLoadingBlockIndex()1833 m_LoadingBufferBlockCount = CalcLoadingBufferBlockCount(); in UpdateLoadingBlockIndex()
318 int m_LoadingBufferBlockCount; // ロード用バッファ中のブロック数 variable