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Searched refs:m_LoadingBufferBlockCount (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_StreamSoundPlayer.cpp620 int allBufferSamples = m_LoadingBufferBlockCount * m_StreamInfo.oneBlockSamples; in GetFilledBufferPercentage()
621 int prePlayBufferBlocks = m_LoadingBufferBlockCount - m_StreamDataLoadTaskList.GetSize() - 1; in GetFilledBufferPercentage()
940 m_LoadingBufferBlockCount = static_cast<s32>( m_StreamInfo.blockCount ); in SetupPlayer()
944 m_LoadingBufferBlockCount = CalcLoadingBufferBlockCount(); in SetupPlayer()
947 m_PlayingBufferBlockCount = m_LoadingBufferBlockCount; in SetupPlayer()
1582 m_PlayingBufferBlockCount = m_LoadingBufferBlockCount; in UpdatePlayingBlockIndex()
1828 if ( m_LoadingBufferBlockIndex >= m_LoadingBufferBlockCount ) in UpdateLoadingBlockIndex()
1833 m_LoadingBufferBlockCount = CalcLoadingBufferBlockCount(); in UpdateLoadingBlockIndex()
/NW4C-2.0.3/include/nw/snd/
Dsnd_StreamSoundPlayer.h318 int m_LoadingBufferBlockCount; // ロード用バッファ中のブロック数 variable