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Searched refs:m_LightSets (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneEnvironment.h65 m_LightSets(description.lightSets), in SceneEnvironment()
84 m_LightSets.resize(m_LightSets.capacity()); in SceneEnvironment()
85 std::fill(m_LightSets.begin(), m_LightSets.end(), static_cast<LightSet*>(NULL)); in SceneEnvironment()
170 NW_MINMAXLT_ASSERT(index, 0, m_LightSets.size()); in SetLightSet()
171 m_LightSets[index] = lightSet; in SetLightSet()
180 NW_MINMAXLT_ASSERT(index, 0, m_LightSets.size()); in GetLightSet()
181 return m_LightSets[index]; in GetLightSet()
190 NW_MINMAXLT_ASSERT(index, 0, m_LightSets.size()); in GetLightSet()
191 return m_LightSets[index]; in GetLightSet()
498 LightSetArray m_LightSets; variable
Dgfx_SceneEnvironmentSetting.h252 return m_LightSets.begin(); in GetLightSetBegin()
261 return m_LightSets.begin(); in GetLightSetBegin()
270 return m_LightSets.end(); in GetLightSetEnd()
279 return m_LightSets.end(); in GetLightSetEnd()
327 LightSetBinderArray m_LightSets; variable
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneEnvironmentSetting.cpp66m_LightSets = ut::MoveArray<LightSetBinder>(lightSetsMemory, resSetting.GetLightSetsCount(), alloc… in CreateEnvironmentArray()
67 m_LightSets.resize(resSetting.GetLightSetsCount()); in CreateEnvironmentArray()
76m_LightSets[lightSetIndex].lightSet = GfxPtr<LightSet>(LightSet::Create((*iter), allocator)); in CreateEnvironmentArray()
77 m_LightSets[lightSetIndex].index = -1; in CreateEnvironmentArray()
154 NW_ASSERT(lightSetIndex < this->m_LightSets.size()); in ResolveReference()
155 LightSet* lightSet = this->m_LightSets[lightSetIndex].lightSet.Get(); in ResolveReference()
203 this->m_LightSets[lightSetIndex].index = (*iter).GetIndex(); in ResolveReference()
216 LightSetBinderArray::iterator lightSetBinderEnd = this->m_LightSets.end(); in Clear()
217 for (LightSetBinderArray::iterator iter = this->m_LightSets.begin(); in Clear()
Dgfx_SceneEnvironment.cpp68 NW_MINMAX_ASSERT(lightSetIndex, 0, m_LightSets.size()); in ApplyFrom()
69 m_LightSets[lightSetIndex] = lightSet; in ApplyFrom()
79 …std::fill(this->m_LightSets.begin(), this->m_LightSets.end(), static_cast<nw::gfx::LightSet*>(NULL… in ClearSettings()
158 NW_MINMAX_ASSERT(index, 0, m_LightSets.size()); in SetActiveLightSet()
159 LightSet* lightSet = this->m_LightSets[index]; in SetActiveLightSet()