Searched refs:m_LightSets (Results 1 – 4 of 4) sorted by relevance
| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_SceneEnvironment.h | 65 m_LightSets(description.lightSets), in SceneEnvironment() 84 m_LightSets.resize(m_LightSets.capacity()); in SceneEnvironment() 85 std::fill(m_LightSets.begin(), m_LightSets.end(), static_cast<LightSet*>(NULL)); in SceneEnvironment() 170 NW_MINMAXLT_ASSERT(index, 0, m_LightSets.size()); in SetLightSet() 171 m_LightSets[index] = lightSet; in SetLightSet() 180 NW_MINMAXLT_ASSERT(index, 0, m_LightSets.size()); in GetLightSet() 181 return m_LightSets[index]; in GetLightSet() 190 NW_MINMAXLT_ASSERT(index, 0, m_LightSets.size()); in GetLightSet() 191 return m_LightSets[index]; in GetLightSet() 498 LightSetArray m_LightSets; variable
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| D | gfx_SceneEnvironmentSetting.h | 252 return m_LightSets.begin(); in GetLightSetBegin() 261 return m_LightSets.begin(); in GetLightSetBegin() 270 return m_LightSets.end(); in GetLightSetEnd() 279 return m_LightSets.end(); in GetLightSetEnd() 327 LightSetBinderArray m_LightSets; variable
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_SceneEnvironmentSetting.cpp | 66 …m_LightSets = ut::MoveArray<LightSetBinder>(lightSetsMemory, resSetting.GetLightSetsCount(), alloc… in CreateEnvironmentArray() 67 m_LightSets.resize(resSetting.GetLightSetsCount()); in CreateEnvironmentArray() 76 … m_LightSets[lightSetIndex].lightSet = GfxPtr<LightSet>(LightSet::Create((*iter), allocator)); in CreateEnvironmentArray() 77 m_LightSets[lightSetIndex].index = -1; in CreateEnvironmentArray() 154 NW_ASSERT(lightSetIndex < this->m_LightSets.size()); in ResolveReference() 155 LightSet* lightSet = this->m_LightSets[lightSetIndex].lightSet.Get(); in ResolveReference() 203 this->m_LightSets[lightSetIndex].index = (*iter).GetIndex(); in ResolveReference() 216 LightSetBinderArray::iterator lightSetBinderEnd = this->m_LightSets.end(); in Clear() 217 for (LightSetBinderArray::iterator iter = this->m_LightSets.begin(); in Clear()
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| D | gfx_SceneEnvironment.cpp | 68 NW_MINMAX_ASSERT(lightSetIndex, 0, m_LightSets.size()); in ApplyFrom() 69 m_LightSets[lightSetIndex] = lightSet; in ApplyFrom() 79 …std::fill(this->m_LightSets.begin(), this->m_LightSets.end(), static_cast<nw::gfx::LightSet*>(NULL… in ClearSettings() 158 NW_MINMAX_ASSERT(index, 0, m_LightSets.size()); in SetActiveLightSet() 159 LightSet* lightSet = this->m_LightSets[index]; in SetActiveLightSet()
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