Searched refs:m_Key (Results 1 – 3 of 3) sorted by relevance
165 Bit64RenderKey() : m_Key(0) {} in Bit64RenderKey()176 m_Key |= static_cast<KeyType>(layerId & BIT64_LAYER_MASK) in SetLayerId()183 m_Key |= in SetPriorityForDetailedMaterial()205 m_Key |= (id & BIT64_MATERIAL_ID_MASK) << materialIdShift; in SetDetailedMaterialIdAndTranslucencyKind()213 m_Key |= static_cast<KeyType>(translucencyKind & BIT64_TRANSLUCENCY_KIND_MASK) in SetDetailedMaterialIdAndTranslucencyKind()220 m_Key |= in SetPriorityForSimpleMaterial()235 … m_Key |= static_cast<KeyType>(resMaterial.GetMaterialId() & BIT64_SIMPLE_MATERIAL_ID_MASK) in SetSimpleMaterialIdAndTranslucencyKind()244 m_Key |= (static_cast<KeyType>(translucencyKind) in SetSimpleMaterialIdAndTranslucencyKind()251 m_Key |= (static_cast<KeyType>(translucencyKind) & BIT64_TRANSLUCENCY_KIND_MASK) in SetTranslucencyKind()258 m_Key |= TDepthQuantizer()(depth) << shift; in SetDepth()[all …]
134 void SetKey( u8 key ) { m_Key = key; } in SetKey()135 void SetKey( u8 key, u8 originalKey ) { m_Key = key; m_OriginalKey = originalKey; } in SetKey()256 u8 m_Key; variable
120 m_Key = KEY_INIT; in InitParam()231 f32 cent = m_Key - m_OriginalKey + m_UserPitch + GetSweepValue(); in Update()