Home
last modified time | relevance | path

Searched refs:m_Key (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_RenderElement.h165 Bit64RenderKey() : m_Key(0) {} in Bit64RenderKey()
176 m_Key |= static_cast<KeyType>(layerId & BIT64_LAYER_MASK) in SetLayerId()
183 m_Key |= in SetPriorityForDetailedMaterial()
205 m_Key |= (id & BIT64_MATERIAL_ID_MASK) << materialIdShift; in SetDetailedMaterialIdAndTranslucencyKind()
213 m_Key |= static_cast<KeyType>(translucencyKind & BIT64_TRANSLUCENCY_KIND_MASK) in SetDetailedMaterialIdAndTranslucencyKind()
220 m_Key |= in SetPriorityForSimpleMaterial()
235m_Key |= static_cast<KeyType>(resMaterial.GetMaterialId() & BIT64_SIMPLE_MATERIAL_ID_MASK) in SetSimpleMaterialIdAndTranslucencyKind()
244 m_Key |= (static_cast<KeyType>(translucencyKind) in SetSimpleMaterialIdAndTranslucencyKind()
251 m_Key |= (static_cast<KeyType>(translucencyKind) & BIT64_TRANSLUCENCY_KIND_MASK) in SetTranslucencyKind()
258 m_Key |= TDepthQuantizer()(depth) << shift; in SetDepth()
[all …]
/NW4C-2.0.3/include/nw/snd/
Dsnd_Channel.h134 void SetKey( u8 key ) { m_Key = key; } in SetKey()
135 void SetKey( u8 key, u8 originalKey ) { m_Key = key; m_OriginalKey = originalKey; } in SetKey()
256 u8 m_Key; variable
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_Channel.cpp120 m_Key = KEY_INIT; in InitParam()
231 f32 cent = m_Key - m_OriginalKey + m_UserPitch + GetSweepValue(); in Update()