Searched refs:m_IsVertexAttributeDirty (Results 1 – 2 of 2) sorted by relevance
132 m_IsVertexAttributeDirty(true), in RenderContext()203 m_IsVertexAttributeDirty = true; in ResetState()263 m_IsVertexAttributeDirty = true; in ResetState()388 if (this->m_IsVertexAttributeDirty) in ActivateParticleContext()391 m_IsVertexAttributeDirty = false; in ActivateParticleContext()427 if (m_IsVertexAttributeDirty) in ActivateVertexAttribute()430 m_IsVertexAttributeDirty = false; in ActivateVertexAttribute()463 this->m_IsVertexAttributeDirty = true; in ActivateShaderProgram()
613 bool m_IsVertexAttributeDirty; variable