Searched refs:m_IsPalying (Results 1 – 1 of 1) sorted by relevance
33 m_IsPalying = true; in FrameWorkStatus()88 if ( m_IsPalying ) in SwapPlay()90 m_IsPalying = false; in SwapPlay()95 m_IsPalying = true; in SwapPlay()136 bool IsPlaying() { return m_IsPalying; } in IsPlaying()185 bool m_IsPalying; // ��������~���� variable