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Searched refs:m_IsPalying (Results 1 – 1 of 1) sorted by relevance

/NW4C-2.0.3/demos/Nw4cDemo/include/
Dframework.h33 m_IsPalying = true; in FrameWorkStatus()
88 if ( m_IsPalying ) in SwapPlay()
90 m_IsPalying = false; in SwapPlay()
95 m_IsPalying = true; in SwapPlay()
136 bool IsPlaying() { return m_IsPalying; } in IsPlaying()
185 bool m_IsPalying; // ��������~���� variable